Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660   (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
desktop: 1440x900 60Hz; virtual: 3360x1080 at -1920,-70
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\James\Documents\Games\Deadlocks\Builds\Group8_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1930 -> priority: 1 
